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Warrior
Warriors are fighters trained to use magic to enhance their techniques.
They often join other Warriors in groups called orders, living in seclusion in
self-sufficient settlements similar to monastic orders Allowed Classes fighter Discipline Main Statistic Strength Racial Restrictions None Saves Talents Woodskin-1 Karma gives 1/+1 damage reduction for one combat.
Additional Karma adds 1/+1 damage reduction. Or 2 karma adds 1/+2, 3 adds 1/+3
and so on up to +5 reduction. Types may not be mixed on a single use. This feat
stacks with other damage reductions but not with itself. Example: Odie
uses his Woodskin talent while fighting a group of Ork Scorchers his DMSB is 8
(he is a very large troll) spending 6 Karma he gains 2/+3 damage reduction until
the scorchers are defeated. Air Dance 1 Karma the Warrior may walk on air about one inch
above the ground for a duration of one round. Each extra Karma adds 5 feet to
their combat movement or one round to the duration. The warrior may ignore
terrain modifiers for a distance equal to one combat move. Example: Ork scorchers are pelting Odie and his friends with crossbow
bolts across a 50 foot crevasse. Already having a 40’ combat movement he uses
4 Karma boosting his combat movement to 55' crossing the 50 foot chasm with 5
feet to spare. Gliding Stride (Must know Air Dance) 1 Karma allows the
Warrior to move vertically as well as horizontally during a combat move in
addition to his regular move he may walk on air rising vertically 5 feet during
a combat move. This ability lasts one turn. Each extra Karma adds either 5 feet
to the amount allowed to rise vertically or one turn to the duration. The
maximum distance off the ground the Warrior may walk is Discipline level + DMSB
x 10 feet. Cobra strike (7th level) 1 Karma allows the
Warrior to take a free partial action before initiative is rolled. Each extra
Karma adds two to the initiative roll Life check-1 Karma allows the warrior to stay conscious and
able to act when below 0 HP for 1 minute. Each extra Karma adds 1 to the damage
a Warrior can take before he dies (i.e. 1 point –11 2 points –12) or adds
one minute to the duration. This talent can be used as a free action as soon as
the Warrior drops below 1 HP. If the Warrior is below –10 when the duration
ends he dies. Stone skin 1 Karma will ignore critical hit effects from normal
weapons of one weapon type (Piercing, Slashing, Bludgeoning) for one combat.
Each additional Karma ignores critical hit effects from magical weapons of a +
equal to the extra Karma spent or an additional type.
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