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Sky Raider

 

Sky Raiders form a potent force in Barsaive. Their sky ships raid all over the kingdom, most frequently targeting Therans or their vassals. Sky Raiders are proud, and show great loyalty to other Sky Raiders, unless that raider belongs to an enemy clan or moot  

Allowed Classes (sky raider) barbarian, fighter

Discipline Main Statistic Constitution

Racial Restrictions Elf, Obsidiman, Windling 

Saves Any save made while on an air ship

Air sailing is a professional skill and a class skill for all Sky Raiders

Replace the barbarian class skills of Ride and Swim with Use Rope and Balance

Talents 

Fireblood 1 Karma restores 1d4 worth of HP. Each additional Karma adds another 1d4

Battle shout 1 Karma reduces damage done, to hit bonus and saves vs. fear by one for a single opponent for one round. Additional Karma either adds one to the amount reduced or one to the duration. Target gets a save to counteract.

Great leap When a Sky Raider gains this Talent he treats Jump as a Class skill. 1 Karma adds 5 to a single jump roll the Sky Raider also ignore the distance maximums. Each Karma adds 5 to the jump roll

Wind catcher (5th Level) 1 Karma reduces the damage taken from falling by 30 feet the Sky raider may also direct his fall by 15 feet. Each extra karma subtracts an additional 30 feet from the falling damage and allows the Sky Raider to direct his fall by another 15 feet. 

Battle bellow (9th Level) 1 Karma reduces damage done, to hit bonus and saves vs. fear by one for all opponents within DMSB x 25 Feet. Each extra Karma may add to either the amount reduced or to the duration. The reduction on saves applies to battle shouts done by other Sky Raiders. Target gets a save to counteract. A single target may be affected by both a battle bellow and a battle shout at the same time as long as they were not both done by the same Sky Raider. 

Steely stare the Sky Raider must be obvious about staring at a person; for 1 Karma an Intelligent target makes a will save or takes a penalty of 2 on all skill rolls for one round. Each extra Karma adds to the save DC or the penalty (2 per Karma). Range=DMSB x 10 feet. If the Sky Raider continues to concentrate on the effect and remains Staring at the person the effect continues at no extra Karma cost to the Sky Raider. This talent may not be used in combat.

Momentum Attack 1 Karma adds a bonus of 1 to hit and damage/Strength rolls for charge, overrun and bulrush attacks to one opponent for one attack. Each additional Karma adds one to both to hit and damage/strength rolls