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Sky Raider
Sky
Raiders form a potent force in Barsaive. Their sky ships raid all over the
kingdom, most frequently targeting Therans or their vassals. Sky Raiders are
proud, and show great loyalty to other Sky Raiders, unless that raider belongs
to an enemy clan or moot Allowed
Classes (sky raider) barbarian, fighter Discipline Main Statistic Constitution Racial Restrictions Elf, Obsidiman,
Windling Saves
Any save made while on an air ship Air
sailing is a professional skill and a class skill for all Sky Raiders Replace
the barbarian class skills of Ride and Swim with Use Rope and Balance Talents Fireblood 1 Karma restores 1d4 worth of HP. Each additional Karma adds another 1d4 Battle
shout 1
Karma reduces damage done, to hit bonus and saves vs. fear by one for a single
opponent for one round. Additional Karma either adds one to the amount reduced
or one to the duration. Target gets a save to counteract. Great
leap
When a Sky Raider gains this Talent he treats Jump as a Class skill. 1 Karma
adds 5 to a single jump roll the Sky Raider also ignore the distance maximums.
Each Karma adds 5 to the jump roll Wind
catcher (5th Level) 1
Karma reduces the damage taken from falling by 30 feet the Sky raider may also
direct his fall by 15 feet. Each extra karma subtracts an additional 30 feet
from the falling damage and allows the Sky Raider to direct his fall by another
15 feet. Battle
bellow
(9th Level) 1 Karma reduces damage done, to hit bonus and
saves vs. fear by one for all opponents within DMSB x 25 Feet. Each extra Karma
may add to either the amount reduced or to the duration. The reduction on saves
applies to battle shouts done by other Sky Raiders. Target gets a save to
counteract. A single target may be affected by both a battle bellow and a battle
shout at the same time as long as they were not both done by the same Sky
Raider. Steely
stare
the Sky Raider must be obvious about staring at a person; for 1 Karma an
Intelligent target makes a will save or takes a penalty of 2 on all skill rolls
for one round. Each extra Karma adds to the save DC or the penalty (2 per
Karma). Range=DMSB x 10 feet. If the Sky Raider continues to concentrate on the
effect and remains Staring at the person the effect continues at no extra Karma
cost to the Sky Raider. This talent may not be used in combat.
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