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Searka

 

Metropolis- Population 45,000+ Human 45% Ork 20% Dwarf 18% T'skrang 12% Elf 4% Troll 2% Obsidiman 2% Windling 1% Other 1%

Trained Adepts  5% (aprox 2,250)

GP Limit 100,000 (in other words you can get just about anything here)

Religions: Garlen, Jaspree, Thystonius

Imports: exotic goods, magic items, tea, carpets, books  

Exports: grain, horses, vegetables, food, pottery, T'skrang fish spice, assassin vine wine

Alignment LG, LN, N, NG

 

Major Power Centers

Lord Mayor (NG)- Chosen by the council he or she has the final say on matters the council cannot decide on. The Lord Mayor is a focal point the diplomatic lead with all outside agencies and governments. This is a holdover from when Searka was ruled by a royal family.

The Council (LG)- One person from each of the name giving races that call Searka home make up the council. When one member dies or steps down the council makes offers to others to fill the spot. They make the laws and direct the way commerce is handled in the city. This is taken from they way Kaer Llyndstrum was governed after they overthrew the baron’s son during the scourge.

The Schools of Magic (N)-Each type of magic has one leader that is in total charge of the students of that discipline of magic. Any given discipline has 2-20 students at any one time at varied levels of ability.

The Church of Garlen (NG)- The church of Garlen normally has a lot of pull with the council and the current Lord Mayor is a follower.

The Monastery of the Opal Fist and Temple to Thystonius (LN and N)- The Monastery is the reason that Searka is on the map the temple to Thystonius and the contingent of Throalic guard have a say in how things are handled but they normally side with Otik and the Monastery. Most often they keep to themselves.

Minor Power Centers

The Grove (N)- A grove dedicated to Jaspree they keep to themselves and only interfere when the land is at stake.

The Library (CN/G)- What looks on the surface to be a library and gossip spot for local adapts and adventuring types. It is actually the front for the local guild of thieves.

Searka’s Defenders (CN)- The local heroes! This high level-adventuring group (15th+) is very protective of the city and holds high-level positions in its infrastructure. They are always recognized and held in awe by most of the population.

The Schools of Magic

Elementalist- The Master of the elemental school is currently Esene  a Windling of 8th Circle (8th Ele 2nd Rogue) she is taking the school down a frivolous path and may not last long as the headmistress. Elementalism has always been the most popular form of magic in Searka, currently with 16 Students.   

Illusionary- The Master of the school of illusion is Antal Bufanu a Dwarf from Jerris. He is working for Sys under the table and moved at her request. He is a 5th Circle Illusionist 4th level rogue 2nd level fighter. There are 5 students of Illusionary magic at this time. Vaso Corak  is rightly upset that she was not picked as current leader as she is a 7th circle illusionist and a native. She holds a grudge and plots to discredit Antal.

Nethermancy- Skazzyg has been the head of the School since they granted the post, almost 50 years ago. She has not noticeably aged in that time even though she appears to be human. Much of her time is spent in Throal and she can sometimes be hard to get in touch with. She is picky about her apprentices and currently only has three.

Wizard-Tove is a highland troll and a cousin of Odie’s. She is a 7th circle Wizard and a 3rd Level Barbarian. She is thought to be the one that the council asks to join in Odie’s place. There are 6 students of Wizardry currently.