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Background All
Characters will originally be from the Forgotten Realms. All background
material for the characters come from that setting. The characters are
currently working with/for the harpers. None of the characters are members of
the harpers and at the players choice may be prospective members, aware of or
unaware of the groups true sponsors (the
harpers). The game setting will not take place
in the realms, at least not very often. Backgrounds that are written out are
always a good help for story material and extra role playing experience (if
you play your character the way they have historically reacted to situations).
As the backgrounds can aid me in story material I try to aid the players for a
fleshed out background. Typically I will grant the character extra skill
points from their background sometimes a feat or an item of quality. At any time during the campaign
provide me with a background story (family, friends or loved ones, good times,
bad times and perhaps a few paragraphs on how your characters personality came
to be the way it is). I don’t need a book and it can be written from
whatever perspective you want. Warning-Dangerous plot hooks ahead If I don’t have a background story
for your character I will sometimes take liberty with your characters past to
come up with plot hooks for the game; In other words if you don’t want the
GM to monkey with your past you need to have one. Character
Creation Guidelines System 3.5ed D20 Level All characters will start with the
minimum experience needed to be 3rd level. Race Use
any of the regular Players Handbook or Forgotten Realms character races.
Any race with a level adjustment/ECL of 3 will require prior approval.
Any non-standard race will be considered on a case-by-case basis.
Attributes This
system will be used instead of the regular 4d6 system in all cases with no
exceptions for player characters. Using this system, each player receives 66
points with which to purchase his character's Attributes. The cost for each
Attribute Value appears below. No character may begin the game with a starting
Attribute Value lower than 3 or higher than 18 before racial
modifications. All Stats must be at least 1 after racial modifications except
Intelligence, which must be at least 3 after modification. If you have
leftover points 1 attribute point = 3 points skills, 5 attribute points = a
feat. No more then 12-skill points and one feat may be gained in this manner.
(For a total sacrifice of 9 points leaving 57 to spend on actual attributes). ATTRIBUTE
COST TABLE Attribute
Value
Purchase Points
3
+2 (you get 2 extra points to spend on other stats) 4
+1 (you get 1 extra point to spend on other stats) 5
0
6
1 7
2 8
3 9
4 10
5 11
6 12
8 13
10 14
13 15
16 16
19 17
21 18
23 Class All
core classes in the Players Handbook will be used. The Psion and Psionic
Warrior may also be used. Specialty Classes The classes listed in the 3.5 DMG,
Manual of the Planes and Ghostwalk will be used. All others will be decided on
a case-by-case basis. Skills and Feats and Spells All Players Handbook and Forgotten
Realms skills, feats and spells are allowed. Other feats will be dealt with on
a case-by-case basis. |