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Background

 

All Characters will originally be from the Forgotten Realms. All background material for the characters come from that setting. The characters are currently working with/for the harpers. None of the characters are members of the harpers and at the players choice may be prospective members, aware of or unaware of the groups true sponsors  (the harpers).  

The game setting will not take place in the realms, at least not very often. 

Backgrounds that are written out are always a good help for story material and extra role playing experience (if you play your character the way they have historically reacted to situations). As the backgrounds can aid me in story material I try to aid the players for a fleshed out background. Typically I will grant the character extra skill points from their background sometimes a feat or an item of quality. 

At any time during the campaign provide me with a background story (family, friends or loved ones, good times, bad times and perhaps a few paragraphs on how your characters personality came to be the way it is). I don’t need a book and it can be written from whatever perspective you want.  

Warning-Dangerous plot hooks ahead

If I don’t have a background story for your character I will sometimes take liberty with your characters past to come up with plot hooks for the game; In other words if you don’t want the GM to monkey with your past you need to have one. 

Character Creation Guidelines

System

3.5ed D20 

Level

All characters will start with the minimum experience needed to be 3rd level.

 Race

Use any of the regular Players Handbook or Forgotten Realms character races.  Any race with a level adjustment/ECL of 3 will require prior approval. Any non-standard race will be considered on a case-by-case basis.  

 Attributes

This system will be used instead of the regular 4d6 system in all cases with no exceptions for player characters. Using this system, each player receives 66 points with which to purchase his character's Attributes. The cost for each Attribute Value appears below. No character may begin the game with a starting Attribute Value lower than 3 or higher than 18 before racial modifications. All Stats must be at least 1 after racial modifications except Intelligence, which must be at least 3 after modification. If you have leftover points 1 attribute point = 3 points skills, 5 attribute points = a feat. No more then 12-skill points and one feat may be gained in this manner. (For a total sacrifice of 9 points leaving 57 to spend on actual attributes).

 ATTRIBUTE COST TABLE

Attribute Value         Purchase Points           

3                                        +2 (you get 2 extra points to spend on other stats)

4                                        +1 (you get 1 extra point to spend on other stats)

5                                           0                                               

6                                           1

7                                           2

8                                           3

9                                           4

10                                         5

11                                         6

12                                         8

13                                         10

14                                         13

15                                         16

16                                         19

17                                         21

18                                         23

 

Class

All core classes in the Players Handbook will be used. The Psion and Psionic Warrior may also be used.

Specialty Classes

The classes listed in the 3.5 DMG, Manual of the Planes and Ghostwalk will be used. All others will be decided on a case-by-case basis.

Skills and Feats and Spells

All Players Handbook and Forgotten Realms skills, feats and spells are allowed. Other feats will be dealt with on a case-by-case basis.