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Elf

 

                 Our great Queen's bright, terrible beauty shines

                 like a beacon. Her whole court reflects that beauty,

                 and reflects the choices made by the elves of Blood

                 Wood. I think we must soon choose again, this time

                 for ourselves. I think we should choose a different

                 path.

 

              -- Elven Elementalist Furnithann, in a letter to his friend, the

                             Nethermancer Mestoph

 

Elves grow to an average height of 6 feet 3 inches, and weigh an average 150 pounds. Elven facial features appear completely symmetrical, often flawless, and many of the other races of Barsaive find elves attractive. Elven skin color varies wildly by tribe and region, but the most common are pure white, pink, tan, brown, and midnight black. Elves with skin of a pale green or iridescent, pearly color called cetharel exist, but remain rare. Elves produce sparse body hair, but grow luxuriant facial and head hair, often in common

colors. In addition to white, blond, brown, and black, naturally occurring violet, blue, and even metallic colors have been seen. Elves have elongated, sharply pointed ears and move with unmatched grace, but the slight build that makes that gracefulness possible also makes them vulnerable to injury. They have long legs for their height. Elves reach physical maturity in their twenties, and enjoy a natural life span of 300 years. Some records show individuals living up to 400 years. Legends speak of some elves rumored to live even longer. Elves give their primary loyalty to their family, rather than the tribe or nation, and consider blood ties the most binding relationship of their lives. Elves prefer to establish and live in small communities, and elven cities generally consist of a loose confederation of villages grouped into neighborhoods. Elves may also live in human or dwarf settlements, but rarely feel anything more than a congenial friendship for such a settlement. Elves prefer living in wilderness areas. They construct dwellings and other structures from living plants, integrating their community with the surrounding natural world. They find underground settings uncomfortable, and may experience a kind of claustrophobia in human or dwarf settlements if unable to visit a wilderness area two or three times a year.

 

Exchange Wizard for Sorcerer as favored class otherwise as per 3ed Rules for Elves