Welcome to the web resource for D20 gaming in the world of Barsaive

Home

The World

Races

Characters

Disciplines

Karma

Feats

Passions

Equipment

Our Game

Thread Items

Horrors- in work

Ghostwalk

OGL

 

Disciplines

Disciplines are the way an Adept can channel their magic, all Disciplines can come from different class backgrounds. When you go up in level you decide what Discipline your new class applies to. This is very important when the class supports more then one Discipline. It is a bit more bookwork for the player but I think the bonuses granted are worth a bit more paperwork. All talents are based on the 1st-8th Circle talents gained by Earthdawn Disciplines. The 10th – 15th Level Discipline Talents will be reserved for those few Adepts that are able to break the 20th level barrier.  

Core Disciplines

Archer Beastmaster Cavalryman Elementalist Illusionist
Nethermancer Sky Raider  Swordmaster Thief  Troubadour
Warrior Weaponsmith Wizard Scout  Air Sailor

Race Specific Disciplines

Purifier Liberator  Air Scout Air Dancer Boatman
Journeyman Outcast Warrior Woodsman  Traveling Scholar  

 

Non-Core Disciplines

Horror Stalker    
Sniper    

 

NOTE: All Core Disciplines will have 7-8 Talents this along with the 4 that all may get, 2 that can be taken more than once (those Talents are found under Karma). should be enough to fill the 9 talents an Adept will receive from 3rd-19th level.

To use a talent is a free action that does not draw an attack of opportunity to use. Only one talent may be activated in a round unless stated in the description. They are spell like abilities and will not work in any anti-magic area. This is how they will work on the prime plane (Barsaive) if in the Astral or on another plane  they may not work in the same fashion. (GM discretion)  

Max Karma spent on any one Talent unless stated in the Talent is equal to DMSB

DC to save against any Adept Talent that requires a save is

10 + DL  + DMSB = DC

Only the DL for the Discipline used count if multi Disciplined.  

 

Examples and Errata:

Player A creates an Adept The class is Fighter with the Discipline of Swordmaster. Player B creates an Adept of the Fighter class as well but decides to make her of the Archer Discipline. They both create a regular D20 fighter. The Swordmaster has access to bonus feats like Taunt, and Riposte he may also use Karma to add an Adept bonus to hit with a sword. The Archer  will have access to feats like Mystic Aim, and Fire Arrow and may use Karma to add to the bonus to hit with a missile weapon.

Player A now has a 6th level character and is a 4th level fighter 2nd level ranger. As the fighter is the higher of the two he is still a Swordmaster. 

Player B also has a 6th level character but is a 3rd fighter and 3rd rogue. Now that the two are matched the character may choose to add a second Discipline and pick from either Thief or Archer bonus feats and use Karma with both/either Disciplines bonus. But to remain in harmony the character must view the world as both a Thief (crooked and shadowy) and an Archer (the straightest path to the end result) which will make gaining Karma difficult at best. Once the characters fighter level increases to 2 levels above rogue the Archer Discipline will once again be dominant and the player no longer needs to worry about the conflict (She may continue to use any bonus feats gained from her time on the crooked path, but she may not gain new ones or use karma like a Thief unless the two classes are of equal level or within one level of each other).

Exception (errata) You may use Karma to fuel feats in an abandoned Discipline. If your Discipline class doubles your abandoned Discipline class you will no longer have access to those feats.

Example: Danic starts out as a wizard with the Discipline of Elementalist when he is a 3rd level character he is a 2nd fighter 1st wizard and takes on the additional Discipline of warrior and the bonus feat of woodskin. When Danic is a 6th level character he is a 2nd fighter and 4th wizard having long abandoned the path of the warrior he looses his final link to his savage beginnings and can no longer use his woodskin ability. If his next level is fighter he will once again be able to use the ability it is not lost he just can’t think enough like a Warrior to tap the Disciplines magic. If his levels eventually even out he will again be able to use Karma for both Disciplines equally.