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Character Creation Guidelines

 

Race

Use any of the regular Barsaive character races- Human, Dwarf, Elf, Ork, T’skrang, Obsidiman, Troll or Windlings. Any of the following races will require prior approval. Tiefling, Aasimar, Genasi, Halflings, Gnomes, Elf and Dwarf Variants, Githyanki, Githzerai. Other races will be considered on a case-by-case basis.  

 

Attributes

This system will be used instead of the regular 4d6 system in all cases with no exceptions for player characters. Using this system, each player receives 66 points with which to purchase his character's Attributes. The cost for each Attribute Value appears below. No character may begin the game with a starting Attribute Value lower than 3 or higher than 18 before racial modifications. All Stats must be at least 1 after racial modifications except Intelligence, which must be at least 3 after modification. If you have leftover points 1 Point Stats = 2 points Skills, 3 Points Stats = A Feat.

ATTRIBUTE COST TABLE

Attribute Value         Purchase Points           

3                                                              +2 (you get 2 extra points to spend on other stats)

4                                                              +1 (you get 1 extra point to spend on other stats)

5                                                              0

6                                                              1

7                                                              2

8                                                              3

9                                                              4

10                                                          5

11                                                          6

12                                                          8

13                                                          10

14                                                          13

15                                                          16

16                                                          19

17                                                          21

18                                                          23

 

Class

All core except Wizard. Psionic classes may be taken by Orks and the Gith only.

 

Specialty Classes

All Specialty classes will be decided on a case-by-case basis.

 

Equipment

Characters will have the level equivalent of items as per the DMG table 5-1 page 145. Characters may not purchase magical items without prior approval of the GM.

 

Skills and Feats and Spells

All PH skills and feats and spells are allowed as well as Sword and Fist, Defenders of the faith, and Tome and Blood with the addition of any skills or feats added on the web page. Any others will be dealt with on a case-by-case basis.