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CavalrymanCavalrymen
are fierce, mounted warriors. They train with their mounts and form an empathic
bond with them. A Cavalryman often respects his mount more than other characters
or people, excepting other Cavalrymen. This Discipline emphasizes motion and
empathy for the characters’ mounts. Allowed
Classes ranger, fighter, barbarian Discipline Main Statistic Wisdom Racial Restrictions Obsidiman Saves:
All saves made by his Mount. It does not have to be a special mount, the bonus
may apply to any creature that willing lets the Cavalryman ride it. Talents Animal
bond (5th
level)1 Karma per day for a month and a day. The cavalryman must have spent
a full month and a day training an animal or beast that is of a friendly
disposition to the him. At the end of this time the animal or beast is treated
as if it was a paladins special mount. The Cavalryman may only have one such
mount at any one time. Wheeling
Defense
1 Karma adds 1 to the Mounts AC bonus for one combat each additional Karma adds
1 to AC Bonus. This is considered a deflection bonus. The Cavalryman must be in
contact with his mount to use this talent Blood
Share-1 Karma the
Cavalryman transfers all hit point damage from himself to his mount or from his
mount to himself. Each extra karma spent reduces the damage taken by 1d6. All
excess damage must be healed by magic or naturally. Damage may not be shifted
more that once. This ability can be used on willing namegivers. Note: See
Earthdawn for information on blood betrayers. Example-
Chacka the Tojan takes 27 points of damage Joshka uses blood share to
take all of the damage himself. With a DMSB of 4 he uses all 4 Karma and rolls
4d6 getting a total of 14 and so only takes 13 points of damage. Empathic
Command
–1 Karma the Cavalryman may issue simple mental commands (Find me, Come, Stay,
Attack, Defend yourself, Escape…you get the point) Range is 25 feet x DMSB.
Extra Karma can add to the range 1 extra 100 feet X DMSB 2 Extra 1000 feet X
DMSB 3 Extra 2 Miles X DMSB 4 Extra 20 Miles X DMSB 5 = 200 6=2000 7= Anywhere
if on same plane 10= May cross planer boundaries. The command does not have to
be obeyed, proving that it pays to be nice to your mount. Spirit
Mount -As per the spell
Phantom Steed. Caster Level is equal to DMSB + Karma spent. This talent is a
full round action. Dominate
Beast 1 Karma beast and
animal types must make a will save or remain still and docile for as long as the
Cavalryman concentrates. Each extra karma either adds an extra creature or to
the DC of the save at the Cavalryman’s discretion. Range=DMSB x 25 feet. The
effects are broken if the creatures are attacked
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