B3ED

Shackled_City

Who's Who

About Town

Out & About

The Mill

Skie's_Treasury

The_Lucky_Monkey

Calendar

Players Map

Rules

Journals

What Time is it?

 

 

 

 

 

The Player Characters always hang out at the best bar in town. This place is a day ride outside of town but it has oodles of character. So this is where they will hang their hat on the site. Also listed here are a few games of chance that are frequently played in Cauldron.

This started as a pick up game with premade characters. The players jumped into the scant personalities with mucho gusto.

Chapters 1-4

Laria - (Female Gnome Bard) A sexy lady who is accustomed to getting her way. A charmer who is able to make everyone around her do all the heavy lifting and think it was their idea in the first place. She has not been seen since Fario left her near the entrance to Bhal-Hamatugn.

Cassanova - (Male Human Rogue) A young kid out for an adventure. He thinks he is a real player but is still very wet behind the ears. He has not been seen since Fario left him near the entrance to Bhal-Hamatugn.

Darwin - (Male Dwarven Cleric) He has looked into the depths of madness and come out...well quite mad. No one is sure exactly who he worships, but he a powerful cleric none the less. He has a tendency to wander off when no one is keeping tabs on him. He was hung from the neck until dead for armed assault within the city walls at the end of Chapter 1a.

Nef - (Male Human Fighter) Young, stoic and Dead. Eaten by a Grell in the ruins of Jzadirune.

Three of the original players made characters with more of a coherent background and two new players picked up Laria and Cassanova. Darwin became an NPC for now (and then was executed for his crimes).  As for Nef,  well, he is still dead.

Yacko - (Male 1/2 Orc Wizard) Very well spoken, for a 1/2 Orc.  He comes across as a bit of a stuffed shirt. He is always looking out for his twin brother Wacko. He has not been seen since Fario left him near the entrance to Bhal-Hamatugn.

Wacko - (Male 1/2 Orc Fighter) All brawn and no brains! Not the best partner on quiz night, but at least he has enough common sense to come in out of the rain. Died fighting an undead Gnoll Cleric while searching for the wands of lower water.

Dot - (Female 1/2 Orc Barbarian) She's the cute one!  Younger sister to Yacko and Wacko, but she leads the show. She has not been seen since Fario left her near the entrance to Bhal-Hamatugn.

Nef's player came back to the game and a new character came with.

Jehboma - (Male Human Cleric) He is short, balding, has a bit of a pot belly, and is a chick magnet! A visiting cleric from the shrine at Redgorge filling the void left by Darwin's execution at Jenya's request.

Chapters 4+ and Beyond 

Fargon  - (

Kaia Sunsword - (

Sophia Aslaxin - (

Santi Rankel - (

Cal - (

Kalyara - (

Konrad - (

Beulah - (

 

Games of Chance:

Dice

Marlota: (CCL)

A dice game played with a single twenty sided die. Marlota is named for a wizard from Sasserine who was known for his gambling. It can be played by as few as two and as many as you wish.

Each round, a player becomes The Caster. The Caster rolls the die for each player, themselves included. The result is that player's "target" for the round. If the roll for the target matches a previous player's target, the Caster rerolls until a unique target is found. Once each player has a unique target, the Caster rolls the die again. If a player's target is rolled, that player wins the pot. If no player's target is rolled, the Caster rerolls until someone's target is rolled and that person wins the pot. Once someone wins the pot, the die is handed to the next player, making them The Caster.

A player who gets a 1 as their target number gets called 'The Devil'. If The Devil wins the pot, he is said to be "stealing souls". A player who gets a 20 as their target number gets called 'The Archon'. An Archon who wins the pot is said to be "calling the heavens". When you call the heavens, instead of taking your winnings, you leave them in the pot for the next round. Whoever wins the subsequent round is said to be "shopping in Arcadia".

Marlota is popular at the Drunken Morkoth Inn and the Lucky Monkey. There is usually one table going in the evenings for fun and it is 1sp buy-in to play. The table at the Drunken Morkoth seats 8 players. The table at the Lucky Monkey seats 6 players.

Statistically the odds are even over the course of a game. One can gain a slight advantage by only playing in rounds in which someone has called the heavens, although one would likely be thrown out of the game quickly. There is no skill involved in Marlota unless one is cheating.

Nobles tend to prefer the equally random but slightly more complex game Gemsnatcher.

 

Gemsnatcher (OGL)

Gemsnatcher is a gambling game traditionally played by the rich. It uses strange shaped dice (that you just happen to have sitting in front of you).

The Players begin with a four sided die (a pyramid) with the points numbered 1 through 4. The game is played conversationally. Each turn a player may tell an amusing anecdote or ask a pointed question then rolls their die. The banter has no impact on play, but is part of the culture of the game. Whoever rolls a 1 has "snatched the gem", moves up to the next die type, and play continues. The dice have 4, 6, 8, 10, 12, and 20 sides. Play continues until one or more players move up and snatch the 20 sided die. The first roll of the d20 is the final roll of the game. Every player that does not roll a 1, (including any other people rolling a d20 this round) must pay the roller/s of the d20 a number of coins equal to the amount the d20 player rolled. This can be very expensive when one or more players "snatch the 20" on the same roll.

In Cauldron the game is played at the noble's club the Cusp of Sunrise. The tables are designated "gold," "platinum," or "ingot." Ingots are small metal bars stamped with a sun (used like poker chips in modern casinos). Each Ingot may be traded in or purchased at the Cusp of Sunrise for 100GP. Outside of the COS, they are worth 5 sp. Any number can play and the COS will always find larger tables if more people wish to play.

 

Snake Eyes

Everyone playing antes up a set amount and the winner gets the entire pot.

On a turn, a player rolls 2 six sided dice repeatedly until either:

A 1 is rolled (not double ones)
The player chooses to hold (stop rolling)

If a 1 is rolled, that player's turn ends and no points are earned. If the player chooses to hold, all of the points rolled during that turn are added to his or her score. With the exception of doubles, the player scores the total of what they rolled. Snake eyes are worth  25 points and all other doubles are worth double points, so that a 2-2 is worth 8 points; 3-3 is worth 12; 4-4 is worth 16; 5-5 is worth 20; and 6-6 is worth 24.

When a player reaches a total of 100 or more points, the game ends and that player is the winner. A variant is to give everyone an extra turn once someone gets 100+ points. If anyone is able to beat the winners score, then they are the new winner.

 

Primo Fistula (a Gnomish dice game of skill and chance)

Each player has three rolls. Before the first roll, each player antes an agreed upon amount.  Before the second and third rolls, bets are placed. Bets may be raised two times. If you do not match all bets and raises,  you are out of the set. Dice that are set aside must be visible by all. Dice that are not set aside may remain hidden.  On the first roll, you ante then roll five dice. You must set at least two dice aside. Each person then gets the chance to bet starting with the strongest dice showing. After betting, each person rolls any dice not set aside as their second roll. The players may then set aside any number of dice (including zero) and another round of betting is done. After the third roll, keep any dice rolled hidden.  There is one final round of betting before dice are revealed, after which all dice are set and the winner is determined.

Players must always re-roll any dice not set aside, and once dice are set aside, they may not be re-rolled. A player is not required to make a second or third roll, as they may set all 5 dice aside on the first roll.

Set Ranks

The possible set's are ranked as follows:

Five of a kind, e.g. 4-4-4-4-4
Four of a kind, e.g. 2-2-2-2-6
Full house, e.g. 6-6-6-1-1
Three of a kind, e.g. 5-5-5-2-1
Two pairs, e.g. 3-3-2-2-4
One pair, e.g. 4-4-5-3-1
High card, e.g. 6-5-4-3-2

Straights do not count in this game.

The player with the best set wins.

If two players claim the same hand, highest  total of all 5 dice wins the hand. Example: two people have Four of a Kind, four twos (8) will loose to four fives (20).

Sometimes, the game is played to see who will pick up the tab in a tavern. In that case, the player with the worst hand pays the bill.

 

Pages under the OGL are marked as such // A pickup game using the Shackled City adventure path from Paizo // and the Pathfinder RPG Beta Some of the content of this page falls under http://creativecommons.org/licenses/by-nc-sa/2.5/ and will be marked CCL with a link to the original page.