B3ED

Shackled_City

Who's Who

About Town

Out & About

The Mill

Skie's_Treasury

The_Lucky_Monkey

Calendar

Players Map

Rules

Journals

What Time is it?

 

 

 

 

Need to find a good tavern? How about a place to replace that long-spear you broke? How much to pass though the city gates? You have come to the right page. Numbers refer markings on the map of Cauldron.

 1-4  City Gates 

All Citizens of Cauldron are allowed to pass through the gates for free. The guards can and will search people for contraband or taxable unclaimed items. Visitors must pay a 1sp gate tax each time they enter the city. Based on need and amount of travel into the city a month long pass is available for a 1gp fee, an interview is required before the pass is issued.

Town Hall 

The town hall is a single-story building and one of the oldest structures in the city. While it is used for meetings and record keeping and issuing official documents. None of the city officials or nobility actually live there.

                                    Normal hours: All Fornoon and 4 bells till 8 bells in the Afternoon.

                                    Starday, Sunday, Moonday, Watersday, Earthday,

                                    Godsday, Freeday and Feast Weeks - Closed

6 Town Guard Barracks

These buildings house the bulk of the town guard, which consists of about 750 warriors, many of whom are experienced veterans. The central area of this walled compound is used for training. The low single-story keep is aboveground facade for, the multi-story underground facility that is, the Cauldron prison.

7 Church of St. Cuthbert

The two-story Church of St. Cuthbert, its white marble walls suffused with veins of vivid blue, stands in stark contrast to the buildings of bare black stone that flank it on the north end of Obsidian Avenue. A pair of white marble statues depicting armored warriors stands on either side of the temple's heavy oaken door. Each of the statues raises a great mace to the sky. Above the door's marble architrave are boldly inscribed the following words; "WITHIN LAW LIVES HOPE"

9 Slippery Eel Tavern

The Slippery Eel is a favorite tavern for the city's miners, plantation workers, and other working-class citizens. The food and drink is cheap, and the town guard tend to ignore the place.

10 Cusp Of Sunrise

This high-society club is a favorite place for Cauldron's rich and powerful to meet and relax.

12 Tygot's Old Things

A small but well-stocked antiquity shop on Lava avenue. "Tygot's Old Things" specializes in non-magical art objects from across the known world. Much of the merchandise are imports from the city states Saracen and Salaria, to the west. They also buy old documents and art objects from local adventurers.

The shop is a two-story structure with a small flat on the upper floor and a well-organized business area on the lower. The main shop itself contains an impressive assortment of less valuable antiquities, mostly vases, statuettes, small furniture, and tapestries. A steel door leads to the basement where his more precious wares are kept under lock and key.

They also sell diminutive plaster replicas of Cauldron's monuments (the Town Hall, the Cathedral of Wee Jas, the Lakeside Pavilion, etc.) for 1gp each.
 

13 Maavu Imports

This modest two-story building has several meeting rooms and a bookshop on the ground floor, with a small apartment on the upper floor.

14 Drunken Morkoth Inn (CCL)

Probably the most popular Inn in the city, the Drunken Morkoth is a regular stop for merchants, adventurers, visiting nobles and politicians. Offering comfortable beds, good food, and reasonable prices, the Morkoth is well known as far away as Sasserine. Every room is decorated with a humorous painting of Cauldron's legendary lake monster, a large Morkoth. Each painting depicts the monster in a number of embarrassing situations and locations, and always very very drunk.

Lodging -

Shared room: 5sp/night (bunks up to four people)

Private room: 2gp/night (includes access to the Inn's bathing facility)

Lord Mayor's Suite: 7gp/night (includes meals and hot bathing water for private bath)

Bath: 1sp (access to a private bathing room and hot water)

Meals -

Fast Breaking: 1sp (hunk of cheese, bread, and a mug of ale)

Luncheon: 2sp (usually a hearty stew and bread, mug of ale)

Evening Meal: 3sp (variety of dishes, busiest hour, does not include drink)

Drink -

Wine, White: 5cp/glass

Wine, Red: 4cp/glass

Thunderbrew Ale: 2cp/mug

Aldamara's Red: 4cp/mug

Kord's Blessing: 4cp/mug

First Watch Lager: 5cp/mug

The Inn's game of choice is the dice game Marlota. Usually one table going in the evenings for fun, 1sp buy-in to play, table seats 8 players.

15 Tipped Tankard Tavern

This tavern is generally regarded as the best place in the city for common folk to get a drink. It's a favorite place for off-duty city guards, and as such, brawls are fairly rare.

16 Garth Imports

This well-kept building houses the offices of Adrick Garthun, a prominent merchant whose import of alcohol, tobacco, exotic sweets, and seafood has catapulted him to the height of success.
 

17 Skie's Treasury

Skie's Treasury is a modest building crafted from blocks of volcanic stone. The facade of the building bears dozens, if not hundreds of symbols and sigils that have been carved into the face of the stone with chisels. One door and a pair of tiny windows face the road and overlook the lake below. Above the door, a sign proclaims the establishment to be Skie's Treasury, but more impressive are the numerous items of treasure - rings, coins, wands, necklaces, rods, potions, scrolls, and more - that seem to slowly orbit the sign and shine with soft golden light. Every now and then, two of the items bump against each other, ringing softly like a wind chime.

Inside, the store's shelves are fairly sparse, but never empty. Each of the items on her shelves is kept in a glass cabinet under lock and key, displayed on a silk pillow with a small placard that describes the item's history, powers, and what party sold the item to Skie.

18 Lantern Street Orphanage

The orphanage rests on the corner of Lantern Street and Lava Avenue, its charcoal-colored stones held together with mold-encrusted mortar. The windows on both stories are tightly shuttered, but a few slivers of light manage to escape from within. Lanterns hang on either side of the oaken front door, mounted to which is a green knocker shaped like a smiling gargoyle's visage, its nostrils pierced by a copper ring.

The ground floor of the orphanage is dimly lit and contains a main hall (with staircase leading to the second floor), a kitchen with stairs leading down to the cellar pantry, a dining hall, a playroom for the children, a schoolroom, a small bathroom, and staff quarters. The second floor is divided into three large rooms; a spacious bathroom with two large tubs and two large bedrooms filled with cots. One of the bedrooms currently holds more girls than you can count on your fingers, and the other holds more boys than you can count on fingers and toes combined.
 

19 Coy Nixie

A high class tavern owned and operated by the Aslaxin's. Although prices here tend to be double the normal asking price, the food and drink are rivaled only by the Cusp of Sunrise. These two locations have a healthy competition - while the Cusp is generally held to have better food, drink, and entertainment, there are no membership fees at the Coy Nixie.

20 Lakeside Pavilion

This open pavilion is one of the oldest structures in Cauldron. Said to have been formed via magic cast by Surabar Spellmason himself, the pavilion is traditionally where the Lord Mayor issues announcements and decrees.

22 Minuta's Board

This low-cost inn and flophouse caters to anyone who can't afford to stay at Cauldron's better inns. Prices here are low, but the owners make no guarantees against theft or loss of property.

23 Sure Foot Livery

Sure Foot Livery is the only livestock and livestock accessory business in town.

24 Gurnezarn's Smithy

This smithy is generally regarded as the finest such establishment in the city. Its owner, Phalian Gurnezarn, has long held his own against the relentless acquisition and domination of his trade by the Lathenmires, and has his own skill, and the loyalty of his customers to thank for the fact that he's now the only non-Lathenimire smith in town. As a result, his prices are the highest in town.

25 Temple of Lordly Might

The church of Kord is nearly as powerful and popular as the church of St. Cuthbert, if only because they sponsor numerous sporting events and demonstrations for the people of cauldron throughout the year.

26 Lord Mayor's Residence

This large walled compound is the oldest structure in the city. The traditional seat of power for the town, the estate's ownership has been held by the Navalant family for the past 200 years.

27 Weer's Elixirs

Owned and operated by Vortimax Weer, a retired wizard who now spends his time between running this cramped little shop, and lecturing on alchemy and magical theory at the Bluecrater Academy

28 The Brass Trumpet

An iron sign set with a brass trumpet hangs outside the front doors of this abandoned inn. The building's walls are made of mortared volcanic rock, and all of the windows on the ground floor have been bricked up. The windows on the second floor have solid wooden frames, and panes of opaque, smoked glass

29 Cathedral Of Wee Jas

This towering structure is one of the most impressive and beautiful in Cauldron. The cathedral is built primarily of hundreds of wall of stone and stone shape spells, cunningly woven together. The result gives the impression that the entire structure was carved from a single immense block of volcanic stone.

The church of Wee Jas has always been powerful in Cauldron, but not as well-liked as the churches of Kord or Cuthbert, since the clerics of this church tend to be standoffish, curt, and even creepy. The clerics of Wee Jas are responsible for dealing with the unclaimed dead of Cauldron, and maintain vast catacombs for anyone who's rich enough to afford the burial but doesn't have a personal crypt. Most of the dead of Cauldron are cremated.

30 Ghelve's Locks

A small turret dominates the facade of this two-story black stone building. Iron bars are embedded in the thick window frames. This has recently become the headquarters for the Champions of Cuthbert. They have started to fill the display window with an assortment of handcrafted orcish blankets and jewelry.

Beyond the turret's ground-floor windows sits a lovely display of locks, from large to small, simple to complex. To the left of the turret, above a heavy oak door, swings a simple sign that reads GHELVE'S LOCKS

31 Orak's Bathhouse

Orak's Bathhouse is a squat, windowless building of dark stone. The baths are open from forenoon 8 bells  till first 8 bells every day.

32 Bluecrater Academy

This is the most prestigious place of learning in Cauldron. It is a five story building each dedicated to an increasing level of education. The upper floors consist of extensive libraries and researchers' offices. Access to the libraries is difficult and is normally only given to students of the academy.

34 House Vhalantru

House Vhalantru is a stately, three-story manor located on Obsidian Avenue. Like many estates in Cauldron, it has walls of mortared volcanic rock. However, much of the estate has been finished with wood paneling, giving the manor an Elven aesthetic flair. The wood panel ling and railings display some of the finest leaf scroll-work in Cauldron, and the windows are made of glass set in light wooden frames, with lovely silver laurel designs running through the glass.

35 Westkey's Map Emporium

This modest shop sells maps of all manners, including regional and local maps, public buildings, and even has a fair collection of treasure maps, though those are not sold with any guarantee to validity.

38 Zanathor's Provisions

A general store who's owner is fond of telling tall tales about the "monster in the lake". He even has a giant tooth mounted on his wall that he claims is from the monster itself.

Pages under the OGL are marked as such // A pickup game using the Shackled City adventure path from Paizo // and the Pathfinder RPG Beta Some of the content of this page falls under http://creativecommons.org/licenses/by-nc-sa/2.5/ and will be marked CCL with a link to the original page.